Saturday, October 31, 2026

The Real Life Fungus Species That Inspired The Last Of Us

Hello, its blogging time again and its Halloween again and for this blog entry, we're taking at the real ife insparation behind one of the greatest horror game fanchises of recent history. With over 20 million copies sold, and winning numourus awards, its no supprised it went from a uniuqe zombie survival game to a successful franchise. I'm of course talking about The Last Of Us.










The Last Of Us (2013)


Released in 2013, The Last Of Us proved to be more than just a Zombie Survival Adventure game. It's gameplay and story telling capture the hearts of both gamers and game developers, not only spawning numourus spinoffs but also influenceing a number of other games, movies and tv shows.


However, while the game is fictional, one crucial element of it is anything but. You see, unlike other zombie appocolypse stories where the infection spread is caused by a virus or chemical of some sort, The Last Of Us's infection is caused by fungus. Now belive it or not, there is a real fungus species that behaves very similar and was a key influence to the game.


The story actually begins with the doccumentary that Naughty Dogs developers leared of it from: BBC's Planet Earth. It all started in 1954 when the BBC was approached by a new hire producer to produce a series about an animal-collecting expedition for the London Zoo. His name was David Attenborough.










David Attenborough in 1956


Attenborough had a long facination with natural history. Born in Isleworth, Middlesex in 1926, he spent his childhood collecting fossils, stones and natural specimens. By the time he was a young adult, he won a scholarship to Clare College, Cambridge, in 1945 to study geology and zoology, and was a member of the undergraduate Sedgwick Club, eventually earning a degree in natural sciences. In 1947 he left to join the British Royal Navy for national service and spent the next 2 years stationed in North Wales and the Firth of Forth.


After leaving the navy, he took a position editing children's science textbooks for a publishing company, but soon became disillusioned with the work and applied for a job as a radio talk producer with the BBC in 1950. Although he was initally rejected, his curriculum vitae later caught the atention of Mary Adams, head of the Talks (or factual broadcasting) department of the BBC's fledgling television service.


At the time, Television was still a new invention in the UK, as they were very expensive and very few people owned or even saw television programing. Attenborough was no exception and had seen only one programme in his life.








An Ad for a tv set (1950)



Still, Attenborough took Adam's offer eventually joining the BBC full time in 1952. There, he became a producer for the Talks department, which handled all non-fiction broadcasts. His early projects included the quiz show Animal, Vegetable, Mineral? and Song Hunter, a series about folk music presented by Alan Lomax.


But in 1953, Attenborough began work on natural history programming when he produced and presented a three-part series called Animal Patterns, which featured animals from London Zoo, with the naturalist Julian Huxley discussing their use of camouflage, aposematism and courtship displays. Through the programme, Attenborough met Jack Lester, the curator of the zoo's reptile house, and they decided to make a series about an animal-collecting expedition. 


The BBC Aproved the series and was set to produce the programme with Lester as presenter. But when Lester fell ill, Attenborough became the presenter of the series instead. The result was Zoo Quest, first broadcast in 1954, and featuring Attenborough traveling with staff from the London Zoo to tropical countries to capture animals for the zoo's collection.







A compliation from the original Zoo Quest (1954)



The series ended up being a massive success, captuing millions of viewers across Great Brittan, encouraging the BBC to producing more nature doccumentaries.


In 1957, the BBC established the BBC Natural History Unit in Bristol, with the station asking Attenborough to join it. but Attenborough declined as he didn't to move from London where he and his young family were settled. Instead, he formed his own department called the Travel and Exploration Unit, allowing him to continue to front Zoo Quest and produce other documentaries, notably the Travellers' Tales and Adventure series.


By the early 1960s, Attenborough resigned from the permanent staff of the BBC to study for a postgraduate degree in social anthropology at the London School of Economics, interweaving his studies with further filming. However, he accepted an invitation to return to the BBC as controller of new BBC Two before he could finish the degree, becoming Controller of BBC Two in 1965.


Over the next 8 years, Attenborough became a major force for BBC2, establishing program variaty, encouraging the switch to color broadcasts, and (regretably) authorising the imfamous BBC wipeouts to cut costs. In 1969, Attenborough was promoted to director of programmes, making him responsible for the output of both BBC channels. His tasks  included agreeing budgets, attending board meetings and firing staff, were now far removed from the business of filming programmes. Attenborough disliked the job, and eventually resigned again in 1973.


It wasn't until 1979, that Attenborough and the BBC's Nature Doccumentaries were really launched into mainstream success with the series Life On Earth. Also becoming highly acclaimed as a milestone in the history of British wildlife television. it established Attenborough as not only the foremost television naturalist, but also an icon in British culture.









Life On Earth (1979)




The success of the series lead to a series of nature doccumentaries also produced and presented by Attenborough, such as the follow up The Living Planet, The Trials of Life, and The Blue Planet.




But its the 2006 series Planet Earth thats relevent to our story, specifically the 8th episode "Jungles", which was first broadcast on November 19th, 2006 in the UK, and April 15th, 2007 in North America.







Planet Earth (2006)




In one segment of the episode, Attenborough comes across a coloney of Bullet Ants in the Amazon Rain Forest with one infected by a fungus called Cordyceps causing it to clime to the top of a branch and growing a spore from the back of its head.









The Segment of Planet Earth featuring the Cordyceps fungus (2006)




This clip caught the attention of 2 game developers who were looking for insparation for their next game project, Bruce Straley and Neil Druckmann.













Bruce Straley and Neil Druckmann



The two were a game director and artist duo from the legendary Naughty Dog. Founded by Jason Rubin and Andy Gavin in 1984, the company got it's start producing games for the Apple II, Apple IIGS and DOS in the 80's, and got their big break in the 90's creating the iconic Crash Bandicoot and Jak and Daxter games for the Playstation 1 and 2.










Left to right: Ski Crazy (1987) Dream Zone (1988) Keef The Theif (1980), Crash Bandicoot (1994), and  Jak and Daxter (2002)




By 2009, Straley and Druckmann had finished work on Uncharted 2: Among Thieves. and soon were assigned by the company to work in a team for a new game seprate from another working on Uncharted 3.

Watching the Planet Earth Segment gave Druckmann an idea: "What if the Cordyceps fungus could spread to humans?" with this in mind he decided to marry this with an old idea of his.

Previously in 2003, Druckmann had a preposed game idea to merge the gameplay of the game Ico in a story set during a zombie apocalypse, like that of George A. Romero's Night of the Living Dead while attending Carnegie Mellon University.  

Players would have taken the role of a police officer, tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. 

The pitch was part of a class competition where George A. Romero was a guest judge. But Romero rejected the pitch, so Druckmann lost the competition and after a failed attempt to pitch it as a six-issue comic book called The Turning, shelved the idea.

The two combined these ideas into a game preposal they initally called Mankind, where the infection only spread to women; the story followed the journey of a man protecting the only immune woman to bring her to a lab to create a potential cure. But the concept was soon scrapped after female Naughty Dog employees felt it was too misogynistic. So Druckmann reverted it back to the Cop and teenage girl protagonists from his original pitch and inspired by the film Road to Perdition, came up with a new storyline and protagonists. With this storyline changing the cop to a smuggler and focusing more on the relationship development between the two characters.

After another 4 years of development,  The game was offically called The Last Of Us, and was announced on December 10, 2011, at the Spike Video Game Awards, and officially released worldwide on June 14, 2013 for the Playstation 3.










The Last Of Us (2013)



The game is set in 2033, where a mutated strain of Cordyceps fungus has spread infecting humans and turning them into zombies. Players take on the role of Joel Miller, a black market smuggler working in Boston tasked with smuggling a 14 year old girl nammed Ellie out of the city. Along the way the two form a strong bond as Ellie reminds Joel of his daughter Sarah who was killed 20 years earlier durring the start of the outbreak. The goal of the game is to just survive the apocolyptic wastelands and get Ellie to saftey while avoiding and killing the many zombies situated throughout the game.


What mde the game so great, was its focus on the relationship between Joel and Ellie. Instead of tradiotinal cutscenes, the game leans more into interactive dialog and essential relationship growth between Joel and Ellie happen organically while the player was actively moving through the world, making the player enact and feel the growing bond.


It's atmosphere also playes a big part in this, with decaying buildings giving rise to nature reclaiming the enviroment. Instilling a sense of hope and beauty in an otherwise green fungal wasteland.


Combine that with a inventive hybrid of survival horror and tactical stealth action gameplay and a haunting minimalist soundtrack, and you have a game that captivates gamers like a movie would.


The game recived critical acclaim upon release for its narrative, gameplay, visuals, sound design, score, characterization, depiction of violence, and portrayal of female characters. It became one of the best-selling video games, selling over 1.3 million copies in its first week and 17 million by April 2018. 

It of course also spawned a franchise with DLC, a sequal, a live action HBO tv series, a comic book spin off and even a tabletop roleplaying game. Its nfluence also reached far beyond the franchise being an influence for many other video games, tv shows and movies like  Resident Evil 7: Biohazard, God of War, A Plague Tale: Innocence, and even Stanger Things took some influence from the game.


And to think that it all started when one ant got infected with a species of fungus in a doccumentary. Thats all I have more my blog entry today, Happy Halloween, and thanks for reading, see you next time!

Wednesday, September 30, 2026

Ryan's SepTandy Spectacular! 5: Livin' in the Background Part #10 - The Tandy Sensation

Welcome back to part 10 of my fifth SepTandy Spectacular. In the last post we took a look the Tandy 2000, Tandy's first IBM Compatible that ended up ended up failing to catch on due to its hardware quirks and high price. In this entry we conclude this years spectacular by jumping all the way to the near end of Tandy's PC line by taking a look at the Tandy Sensation.






The Tandy Sensation


Released in 1992, the Tandy Sensation was an early specialized Multimedia PC equiped with a CD-ROM drive. However the machine never really caught on and ended up being the last ever in house computer line from Tandy.



The story of the Tandy Sensation begins with the rise of the CD-ROM. In the early 1990's, The CD-ROM was starting to explode in popularity. The format was originally introduced in 1985 but due to the high price, wildly different formats, and speed, they could only be for databases for industrial, medical, educational, and business use.






The Philips CM100, the first CD-ROM drive (1985)



By 1988 however, that started to change. The European Computer Manufacturers Association (Or ECMA)  submitted a new standard for CD-ROM's to the International Organization for Standardization (Or ISO) for fast tracking. This became the ISO 9660 standard and was adopted quickly ensuring compatibility across different computer platforms.


The first company to produce a PC with a built in CD-ROM drive was Fujitsu, who released the Fujitsu FM-Towns in Febuary of 1989. However this computer was only released in Japan, was not IBM Compatible, and for the most part never really caught on.







The Fujitsu FM-Towns (1989)



By 1991, CD-ROM drives had started becoming more prevelent on both the PC and the Macintosh, and with the rise of the 386 CPU, 256 color VGA graphics, Soundblaster sound, and the rise of hypertext based software like Apple's Hypercard, The CD-ROM brought a whole new bar to what software could be done on a personal computer.


Suddenly Red Book quality sound was possible, programs could have FMV animations, and basic encyclopedia programs could go beyond just text but provide graphics sound and hyperlinks.


But there was a problem, How do you comunicate the concept that a computer would have all the hardware requirements for using multimedia software to the average consumer? Enter the Multimedia PC Marketing Council, a group dedicated to defining the standards for multimedia PC's. Created as a a working group of the Software Publishers Association (SPA, now the Software and Information Industry Association) in 1990, They were created with the specific goal to define a singular standard for multimedia PC's.


The first MPC minimum standard was first set in 1991, with the requirements cosnisting of a machine with a 16 MHz 386SX CPU, 2 MB RAM, 30 MB hard disk, 256-color VGA video, a 1× (single speed) CD-ROM drive using no more than 40% of CPU to read, with < 1 second seek time, a Soundblaster Sound card (Creative Sound Blaster recommended as closest available to standard at the time[2]) outputting 22 kHz, 8-bit sound; and inputting 11 kHz, 8-bit sound, and Windows 3.0 with Multimedia Extensions.







The Official logo for the Multimedia PC standard (1991)



Meanwhile Tandy came to a realization, while their Tandy 1000 line had enjoyed success in the PC market for over the past 7 to 8 years, it was becoming clear to them that the old PCjr based 16 color and 4 voiced line with DeskMate was getting long at the tooth compared to the newer VGA Soundblaster machines running Windows. Seeing the new emering market for multimedia PC's, they created a new ling of PC's Taloring the Multimedia boom with the Tandy Sensation being the interductry model.





The Tandy Multimedia PCs in the 1992 Tandy Computer Reference Guide



The VIS was launched on November 15, 1992 under the Memorex brand (Which Tandy owned at the time) for $699.






The Tandy Sensation listing in the 1993 Radio Shack Catalog
.



On the front lies a 1.44 MB 3.5 floppy drive, the 1x CD-ROM Drive, Headhone and Microphone in, volume up and down buttons, and a power button.








The front of the Tandy 2000.


And on the back, there is an Exaust fan, power plug, 3 expansion slots, built in modem, RCA audio out, MIDI out, Joystick port, parallel printer port, serial port keypoard and mouse ports and a monitor port.







The back of the Tandy 2000.



The keyboard the Sensation came with was the Tandy Enhanced Keyboard which we have seen previously. Its an XT/AT compatible keyboard in the more modern Model M layout and case design which was starting to become the standard for PC Compatibles. So it should feel pretty farmiliar to type on for people used to typing on PC keyboards today.






The Tandy Enhanced keyboard



Unfortunatly it does use the imfamous Fujitsu Peerless switches, which while incredibly over enineered are Scratchy and Stiff, have very poor key stabalization, and inconsistent clicking. Thankfully, they are at least reliable in tems of electrical contact so they tend to survive heavy use just fine.








One of the Fujitsu Peerless Switches in the Tandy Enhanced keyboard.


The mouse is also a design weve seen before, The Tandy 2 Button Mouse, A basic PS/2 Mouse that was also used with the 1000RL.







The Tandy 2 Button Mouse



For monitors, the Sensation was sold with the Tandy VGM-450, A 14 inch SVGA monitor made by Samsung. Interestingly, despite being an SVGA monitor, it uses a 9-pin D connector for RGB input.











The Tandy VGM-450



Powering on the computer drops us into something called WinMate, a shell and application suite for Windows 3.1.  While not directly related, WinMate could be considered somewhat of a spiritual successor to DeskMate, serving as a migration path to Windows for DeskMate users. It orginized fuctions into different areas depending on what program you were trying to run. For example In Touch would lead you to the communications programs, In Print would take you to printing programs, In Control would take you to your settings etc.








Tandy WinMate Demo



For storage, you have the previously mentioned 1.44 MB 3.5 floppy drive and of course CD-ROM, but theres also a 107 MB Hard Drive for the opperating system.


For Expansion, While the Sensation had most of its ports integrated, you could also install other  options like sound cards. Tandy also sold a TV Tunner board so you could watch TV Broadcasts from your computer.





The Tandy Sensation TV Tunner Card in the 1993 Radio Shack Catalog
.



For hardware, the Sensation uses an Intel 80486SX CPU clocked at 20 MHz, 4MB of RAM, and 12kK of ROM for the BIOS.



The graphics are Standard SVGA capable of displaying graphics from 640 × 400 or 640 × 480 with 256 colors up to 1280 × 1024 with 256 colors


And for sound, It has a small Soundblaster compatible card for audio, MIDI and Digitized sound playback.













Inside the Tandy Sensation



As for software, the Sensation is a pretty typical 486 based system of the time, which give you a large access to numerous classic DOS games like Doom, Commander Keen, Jazz Jackrabit and others, but with the CD-ROM you could also explore early CD-ROM titles like Myst, The 7th Guest, and Desecnt. Though with the 1X speed it would be painfully slow to load everything. But for thouse lloking to get work done there was also Microsoft Works and Microsoft Bookshelf advetised along side it.











Some of many programs for the Tandy Sensation listed in the 1993 Radio Shack Catalog



So how did the Sensation sell? As you could probably imagine, not very well! Tandy was already losing monney in the PC division and the Sensation just didnt do much to help. With Tandy finally deciding to pull the plug and sell to AST in July of 1993


So why did this happen? Well the biggest reson was because by that point, Radio Shack was lossing its place in the electronics retail market. By then, other computer retailers like Best Buy, Circuit City, and Walmart were starting to appear more rapidly. They were selling PCs from companies like AST, Compaq, Packard Bell, Acer, and more at far more competitive prices and options than what Radio Shack was offering


Tandy did breifly sell an upgraded verson of the Sensation with a faster CPU, More RAM and using the newer Multimedia PC 2 Specifacations, but it also failed to sell in suitible numbers.








The Tandy Sensation II in the 1994 Radio Shack Catalog



By the begining of 1994 the Tandy had officially stoped making their own computers and started distributing computers from other companies, starting with AST, and then Compaq and IBM, marking the end of an incredible 17 year run for Radio Shacks computer buisness


As for collectors today Much like the 2000,  the Sensation remains an expensive sought after collectors item. It's certainly not a computer to grab to play DOS games on and it shows. but for those into bizzare failed computers, it certainly fits the bill.


And that concudes my look at the Tandy Sensation, An Early Multimedia PC that tried to keep up with the industry, only to fail and take tandy's computer buisness with it. It an interesting footnote in Tandy's Computer history, Showing their final attempt to stay competitive that ultimatly never stuck. And with that, this concludes my fifth SepTandy Spectacular, I hope you enjoyed my look at these more obscure Tandy machines. In the next Special, I plan to go from hardware to software to take a look at a company that got its start publishing games for Tandy Computers. But until then, that wraps it up, thanks for reading. See you next time!