Saturday, October 31, 2026

The Real Life Fungus Species That Inspired The Last Of Us

Hello, its blogging time again and its Halloween again and for this blog entry, we're taking at the real ife insparation behind one of the greatest horror game fanchises of recent history. With over 20 million copies sold, and winning numourus awards, its no supprised it went from a uniuqe zombie survival game to a successful franchise. I'm of course talking about The Last Of Us.










The Last Of Us (2013)


Released in 2013, The Last Of Us proved to be more than just a Zombie Survival Adventure game. It's gameplay and story telling capture the hearts of both gamers and game developers, not only spawning numourus spinoffs but also influenceing a number of other games, movies and tv shows.


However, while the game is fictional, one crucial element of it is anything but. You see, unlike other zombie appocolypse stories where the infection spread is caused by a virus or chemical of some sort, The Last Of Us's infection is caused by fungus. Now belive it or not, there is a real fungus species that behaves very similar and was a key influence to the game.


The story actually begins with the doccumentary that Naughty Dogs developers leared of it from: BBC's Planet Earth. It all started in 1954 when the BBC was approached by a new hire producer to produce a series about an animal-collecting expedition for the London Zoo. His name was David Attenborough.










David Attenborough in 1956


Attenborough had a long facination with natural history. Born in Isleworth, Middlesex in 1926, he spent his childhood collecting fossils, stones and natural specimens. By the time he was a young adult, he won a scholarship to Clare College, Cambridge, in 1945 to study geology and zoology, and was a member of the undergraduate Sedgwick Club, eventually earning a degree in natural sciences. In 1947 he left to join the British Royal Navy for national service and spent the next 2 years stationed in North Wales and the Firth of Forth.


After leaving the navy, he took a position editing children's science textbooks for a publishing company, but soon became disillusioned with the work and applied for a job as a radio talk producer with the BBC in 1950. Although he was initally rejected, his curriculum vitae later caught the atention of Mary Adams, head of the Talks (or factual broadcasting) department of the BBC's fledgling television service.


At the time, Television was still a new invention in the UK, as they were very expensive and very few people owned or even saw television programing. Attenborough was no exception and had seen only one programme in his life.








An Ad for a tv set (1950)



Still, Attenborough took Adam's offer eventually joining the BBC full time in 1952. There, he became a producer for the Talks department, which handled all non-fiction broadcasts. His early projects included the quiz show Animal, Vegetable, Mineral? and Song Hunter, a series about folk music presented by Alan Lomax.


But in 1953, Attenborough began work on natural history programming when he produced and presented a three-part series called Animal Patterns, which featured animals from London Zoo, with the naturalist Julian Huxley discussing their use of camouflage, aposematism and courtship displays. Through the programme, Attenborough met Jack Lester, the curator of the zoo's reptile house, and they decided to make a series about an animal-collecting expedition. 


The BBC Aproved the series and was set to produce the programme with Lester as presenter. But when Lester fell ill, Attenborough became the presenter of the series instead. The result was Zoo Quest, first broadcast in 1954, and featuring Attenborough traveling with staff from the London Zoo to tropical countries to capture animals for the zoo's collection.







A compliation from the original Zoo Quest (1954)



The series ended up being a massive success, captuing millions of viewers across Great Brittan, encouraging the BBC to producing more nature doccumentaries.


In 1957, the BBC established the BBC Natural History Unit in Bristol, with the station asking Attenborough to join it. but Attenborough declined as he didn't to move from London where he and his young family were settled. Instead, he formed his own department called the Travel and Exploration Unit, allowing him to continue to front Zoo Quest and produce other documentaries, notably the Travellers' Tales and Adventure series.


By the early 1960s, Attenborough resigned from the permanent staff of the BBC to study for a postgraduate degree in social anthropology at the London School of Economics, interweaving his studies with further filming. However, he accepted an invitation to return to the BBC as controller of new BBC Two before he could finish the degree, becoming Controller of BBC Two in 1965.


Over the next 8 years, Attenborough became a major force for BBC2, establishing program variaty, encouraging the switch to color broadcasts, and (regretably) authorising the imfamous BBC wipeouts to cut costs. In 1969, Attenborough was promoted to director of programmes, making him responsible for the output of both BBC channels. His tasks  included agreeing budgets, attending board meetings and firing staff, were now far removed from the business of filming programmes. Attenborough disliked the job, and eventually resigned again in 1973.


It wasn't until 1979, that Attenborough and the BBC's Nature Doccumentaries were really launched into mainstream success with the series Life On Earth. Also becoming highly acclaimed as a milestone in the history of British wildlife television. it established Attenborough as not only the foremost television naturalist, but also an icon in British culture.









Life On Earth (1979)




The success of the series lead to a series of nature doccumentaries also produced and presented by Attenborough, such as the follow up The Living Planet, The Trials of Life, and The Blue Planet.




But its the 2006 series Planet Earth thats relevent to our story, specifically the 8th episode "Jungles", which was first broadcast on November 19th, 2006 in the UK, and April 15th, 2007 in North America.







Planet Earth (2006)




In one segment of the episode, Attenborough comes across a coloney of Bullet Ants in the Amazon Rain Forest with one infected by a fungus called Cordyceps causing it to clime to the top of a branch and growing a spore from the back of its head.









The Segment of Planet Earth featuring the Cordyceps fungus (2006)




This clip caught the attention of 2 game developers who were looking for insparation for their next game project, Bruce Straley and Neil Druckmann.













Bruce Straley and Neil Druckmann



The two were a game director and artist duo from the legendary Naughty Dog. Founded by Jason Rubin and Andy Gavin in 1984, the company got it's start producing games for the Apple II, Apple IIGS and DOS in the 80's, and got their big break in the 90's creating the iconic Crash Bandicoot and Jak and Daxter games for the Playstation 1 and 2.










Left to right: Ski Crazy (1987) Dream Zone (1988) Keef The Theif (1980), Crash Bandicoot (1994), and  Jak and Daxter (2002)




By 2009, Straley and Druckmann had finished work on Uncharted 2: Among Thieves. and soon were assigned by the company to work in a team for a new game seprate from another working on Uncharted 3.

Watching the Planet Earth Segment gave Druckmann an idea: "What if the Cordyceps fungus could spread to humans?" with this in mind he decided to marry this with an old idea of his.

Previously in 2003, Druckmann had a preposed game idea to merge the gameplay of the game Ico in a story set during a zombie apocalypse, like that of George A. Romero's Night of the Living Dead while attending Carnegie Mellon University.  

Players would have taken the role of a police officer, tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. 

The pitch was part of a class competition where George A. Romero was a guest judge. But Romero rejected the pitch, so Druckmann lost the competition and after a failed attempt to pitch it as a six-issue comic book called The Turning, shelved the idea.

The two combined these ideas into a game preposal they initally called Mankind, where the infection only spread to women; the story followed the journey of a man protecting the only immune woman to bring her to a lab to create a potential cure. But the concept was soon scrapped after female Naughty Dog employees felt it was too misogynistic. So Druckmann reverted it back to the Cop and teenage girl protagonists from his original pitch and inspired by the film Road to Perdition, came up with a new storyline and protagonists. With this storyline changing the cop to a smuggler and focusing more on the relationship development between the two characters.

After another 4 years of development,  The game was offically called The Last Of Us, and was announced on December 10, 2011, at the Spike Video Game Awards, and officially released worldwide on June 14, 2013 for the Playstation 3.










The Last Of Us (2013)



The game is set in 2033, where a mutated strain of Cordyceps fungus has spread infecting humans and turning them into zombies. Players take on the role of Joel Miller, a black market smuggler working in Boston tasked with smuggling a 14 year old girl nammed Ellie out of the city. Along the way the two form a strong bond as Ellie reminds Joel of his daughter Sarah who was killed 20 years earlier durring the start of the outbreak. The goal of the game is to just survive the apocolyptic wastelands and get Ellie to saftey while avoiding and killing the many zombies situated throughout the game.


What mde the game so great, was its focus on the relationship between Joel and Ellie. Instead of tradiotinal cutscenes, the game leans more into interactive dialog and essential relationship growth between Joel and Ellie happen organically while the player was actively moving through the world, making the player enact and feel the growing bond.


It's atmosphere also playes a big part in this, with decaying buildings giving rise to nature reclaiming the enviroment. Instilling a sense of hope and beauty in an otherwise green fungal wasteland.


Combine that with a inventive hybrid of survival horror and tactical stealth action gameplay and a haunting minimalist soundtrack, and you have a game that captivates gamers like a movie would.


The game recived critical acclaim upon release for its narrative, gameplay, visuals, sound design, score, characterization, depiction of violence, and portrayal of female characters. It became one of the best-selling video games, selling over 1.3 million copies in its first week and 17 million by April 2018. 

It of course also spawned a franchise with DLC, a sequal, a live action HBO tv series, a comic book spin off and even a tabletop roleplaying game. Its nfluence also reached far beyond the franchise being an influence for many other video games, tv shows and movies like  Resident Evil 7: Biohazard, God of War, A Plague Tale: Innocence, and even Stanger Things took some influence from the game.


And to think that it all started when one ant got infected with a species of fungus in a doccumentary. Thats all I have more my blog entry today, Happy Halloween, and thanks for reading, see you next time!