Well it's blogging time again and its my first blog of the new year so it's time to look back on the old year and look forward to the new year and all that good stuff. But for me, this time as well as winter time in general is more than just looking back on the old year, but looking back many years in personal history. That includes the subject of this blog today, with a simple program from decades ago that got me into logo design long before college.
Its a program called Telly Turtle. Developed by Carosel Software and originally released in 1984 for $29.95. It was a simple program meant for young children's to help them learn about computer graphics.
But what makes it unusual is the system it was designed to run on. While the program originally launched in 1983 for the Commodore 64 and Atari 8bit line, the version I'm talking about was designed for the Colecovision.
By the 1950s, they started to diversify into leather craft kits featuring character licensing from different kids favorites of the day like Disney films and The Howdy Doody Show. All of which earned the company some good annual profits and sales.
They continued to sell leather kits until the 1960s, when they sold that division off and got into the above ground pool business. The reason for this seemingly random shift was because in 1963 they bought the Kestral Corporation, a Massachusetts company that manufactured inflatable vinyl pools and toys. They also started to manufacture products in vacuum formed plastic back in 1957, which slowly eclipsed the sales of their leather kits. As a result, by the 1960's, Coleco became the biggest manufacturer of above-ground swimming pools in the world.
But in 1972 Atari's Pong was released, taking the world by storm and subsequently releasing a home version 3 years later. Not only was it a success in both the arcade and the home, but it also gave Coleco an opportunity. At the time, Coleco was losing a significant amount on money mainly due to entering the snowmobile market through the acquisition of The Featherweight Corporation, a Canadian snowmobile manufacturer known for their Alouette line, in 1972.
Due to lower than expected snowfall that year, market conditions, and a safety recall of their AX-125 motor dirt bike, led to very reduced sales and poor profits, resulted in Coleco losing $1.2 million dollars in 1973, and selling Alouette Recreational Products, Ltd., which is what they renamed Featherweight to, to Rupp Industries in 1975. Once Coleco had learned about the General Instrument AY-3-8500 chip, The realized if they could make a system to use it, they could make a profit to save their finances. And they became aware of the chip thanks to none other than video game pioneer and engineer Ralph Baer, The creator of the first home video game console, the Magnavox Odyssey.
According to Baer, he heard about the chip word of mouth while it was in development at GI's Scotland plant in 1975 and was able to get an early demonstration of the chip. He also happened to be friends with Arnold Greenberg, the president and CEO of Coleco and the son of Maurice Greenberg, The founder of the company. Impressed by the chip, he called Greenberg to meet him at GI's New York plant. After getting a demonstration by GI General Manager Ed Saks, Greenberg was impressed enough with the potential to become the first customer for the chip. with the the Coleco Telstar launching in 1976.
What set the Telstar apart from similar offerings from Atari and Magnavox was that Coleco retailed it for under $50 dollars at a price of $49.95. as a result it became so successful that a survey from Toy and Hobby World magazine ranked the Telstar as the number #5 for top-selling Christmas toys during the 1976 holiday season. With its success Coleco continued to make new consoles under the Telstar brand such as the Telstar Classic, Telstar Ranger, Telstar ColorTron, Telstar Galaxy, Telstar Combat, and Telstar Arcade, which is probably one of my favorite console designs ever with its triangular base with built in controls for pong, gun and racing games on each side.
However the Telstar almost bankrupting them again, Because as the home videogame market moved over to programmable, cartridge-based systems, sales of Pong Consoles started to dry up. While Coleco did release cartridge-based entries like Telstar Game Computer and the aforementioned Telstar Arcade, their graphics weren’t much above the previous Pong consoles. Coleco ended up dumping over a million obsolete Telstar machines onto the market, contributing to a loss of $22.3 million dollars and holding over $35 million dollars of bank debt.
Luckily, Coleco had introduced a line of electronic handheld sports games such as Electronic Quarterback and the Head to Head series to compete with Mattels Sports Handhelds. These managed to keep the profits stable, with $200 million dollars in sales for the handhelds in 1979.
By the early 80s, the Golden age of video games was starting to begin. With titles like Pac-Man, Donkey Kong, Galaxian, and Space Invaders earning millions of dollars and arcades popping up everywhere, Once again, Coleco saw an opportunity. They decided to make a new video game system but what would set it apart would be that coleco wanted to make a console that would bring the arcade experience home, and this would be reflected in everything from the design of the console, to the hardware, to the marketing, to even the game titles available.
Around the same time, Robert Schenck, an engineer for Coleco, had designed a hobbyist computer in his spare time in his basement to play with computers and learn about computer hardware. It was a basic board with a Z80 CPU and a CRT controller from National Semiconductor running on a video terminal. He eventually swapped it for a TI9918 chip and demonstrated the graphical capabilities by recreating Pac-Man and Donkey Kong. When he showed it to Greenberg, he figured that this would be the console that would fit the bill for their concept. he put Schenck in a team lead by Eric Bromley, Coleco's Senior Vice President of Advanced Research and Development who previously had experience heading R&D departments of arcade manufacturers such as Midway.
With the drop of RAM prices in 1981, Coleco was able to make a demo unit to show off at CES. They called the system the Colecovision, A name Schenck made up on the spot during the demo to Greenberg. Initially it was a placeholder name until the marketing types can think up a better one, But they never did, so the name stuck.