Friday, September 8, 2023

Ryan's SepTandy Spectacular! 2 Part #2 - The Radio Shack Tandyvision

Welcome back to part 2 of my SepTandy Spectacular 2. In the last post I went over the Radio Shack TV Scoreboard line. In this post I'm going talk about their next game console,The Radio Shack Tandyvision One, also known as the Tandyvision.






The Radio Shack Tandyvision one (1982)



Released in 1982, The Tandyvision was a unique console that offered pretty good graphics and sound compared to the Atari 2600 and other game systems of the era. Unfortunately, it had trouble competing with the 2600s line up and, along with other factors, It was discontinued after just a few months.




Much like the Pocket Computer and Tandy 100 line, Tandy Radio Shack didn't manufacture the Tandyvision, It was actually licensed version of another console called the Intellivision, which was manufactured by a surprising source, Mattel toys.










The Mattel Intellivision. 



Obviously, Mattel didn't begin its career as a video game company, but rather a toy company. They were founded in 1945 by Harold "Matt" Matson and Elliot Handler along with Elliot's wife Ruth. The name was a conjunction of Matt and Elliot's names (They left out Ruth's simply because there wasn't any room) . At first they began by making wooden picture frames, but after seeing the lucite and the wood scraps left over from picture-frame production, branched out into the toy business by reusing the scrapes to make doll house furniture. Their first successful toy was the Uke-A-Doodle, a child-sized Ukulele released in 1947.







The Mattel Uke-A-Doodle (1947) 



By 1969 the company had major toy hits on their hands, such as Barbie (which was invented by Ruth Handler), The See 'n Say, and Hot wheels. All of which are still sold today in various forms







Left to right: The Barbie doll (1959), The See 'n Say (1964) and The original "Sweet 16" Hot wheels cars (1968)




So how does a toy company like Mattel get into the video game business? To answer that question we need to rewind to 1976. Seeing the success of the video game industry, Mattel decided to take a gamble on the business themselves forming a subsidiary called Mattel Electronics.









The Mattel Electronics logo (1976–1984)



Their first product was a simple electronic handheld racing game (The first electronic handheld of its kind) called Autorace.





The Mattel Electronics Auto Race handheld (1976)



Sales of Mattel Auto Race exceeded expectations. Mattel was skeptical at first of products based on electronics, but after the success of Auto Race, Mattel followed it up with more handheld games that played sports games like Football, Baseball, and Basketball. 







Left to right:  Mattel Electronics Football (1977)  Mattel Electronics Baseball (1978), and  Mattel Electronics Basketball (1978)



After they proved successful and seeing the release of the Atari 2600, Mattel decided to take the division one step further and develop their own console to compete with it. Richard Chang, The head of Development at Mattel, contacts Glen Hightower, president of APh, a consulting firm in Pasadena California to research the possibilities. They eventually find the chipset for the system in a 1977 General Instruments catalog Which GI created around the same time as the AY-3-8500 called the GIMINI Programmable Game Set. 









The pages from General Instruments catalog featuring The GIMINI Programmable Game Set (1977) 


After making some modifications to the components, they had a working board in 1978. They called the system, The Intellivision, Which much like Mattel's name, is a combination of two words, Intelligent Television. Mattel introduced the Intellivision to a test market in Fresno California in 1979 and after the test proved successful, in 1980 it was ready for a nationwide release. The system launched at a retail price of $299 with the box containing the console, an RF modulator, and a pack in game, Las Vegas Poker & Blackjack. The system proved to be a sales success as all of the initial 175,000 unit shipment sold and soon triggered the first true console war.





The first commercial for the Intellivision (1980)



Again much like the Pocket Computer and Tandy 100 line, Tandy Radio Shack wasn't the only company  Mattel licensed the system to produce their own version, GTE Sylvania produced a version to sell in certain stores during the initial test market phase,  Sears marketed their own version of the console under the Sears Tele-Games name known as the Super Video Arcade with a different console design, and Bandai produced a licensed version of the system sold in Japan. 






Left to right: The GTE Sylvania Intellivision (1979), The the Sears Tele-Games Super Video Arcade (1981), And The Bandai Electronics Intellivision (1982)


The Tandyvision was introduced in November of 1982 for a retail price of $249.95 with each game cartridge sold between $17.95 and $34.95.




The Radio Shack Tandyvision One listing in the 1983 Radio Shack Catalog



The console itself is exactly the same in design as the Intellivision only the panels on the front are wood grain instead of gold, it also has the Radio Shack Logo and TandyVision logos  separate as opposed to the Intellivision where both the logo of Mattel Electronics and The Intellivision are together at the bottom left.





A comparison of the TandyVision and the Intellivision


The console design itself is somewhat unusual, Its an all in one design with the power switch and reset button in the bottom right corner, and the controllers are hardwired into the system with a retractable coil cord for each that you just simply remove from the base.







The controllers are also unusual, they look a little bit like TV remotes, calculators, or telephone handsets. They have an ambidextrous design so you can hold them in either your left or right hand and feature a keypad.  The keypad is typically used to select settings for the game, but in some games their also used as action buttons. There's also a slot for overlays so you can have a better idea of what each button does for each title. there's also two fire buttons on each side mirrored, again, for left and right handed players, and rather than a joystick you get a weird looking gold disc. It works a bit like a dpad, you just simply move it in the direction you want to go. It's considered to be the first video game controller capable of moving in 16 directions. According to a 1979 demonstration tape, Mattel picked it over a joystick because it allowed objects to quote: "Be precisely maneuvered with a unique object control disk to perceptively simulate lifelike 360-degree movement." The problem is that the controllers can be uncomfortable to use sometimes especially in a game where you need to move in 4 directions, and they are hardwired into the console. So if they break, you can't easily replace them. Now the Sears version actually had detachable controllers and there were third party companies that provided a joystick that you could stick on the base, but other than that, that's what you had to deal with for controllers. 







On the right side is the cartridge slot, which is of course the games go. They fit quite tight into the slot, so it requires a little bit of force to get them in.








On the back is the RF output, so you can hook it up to a TV. It comes with the cable and RF box separately, Unfortunately that's not the same for the power cord. Much like the controllers, it's also hardwired into the system. So if they break, you can't easily replace them. I suppose you could solder a new cable in if you were skilled enough, but I don't think people would do that.










And finally on the bottom there is the model stickers and the channel selector switch to select between channel 3 or 4.











Inside the system is a General Instrument CP1610 clocked at 2 Mhz. The chip is actually a 16 bit cpu, making the Intellivision the first 16 bit video game system, predating the Sega Genesis and NEC Turbo Grafx 16 by 10 years! Although the CPU, is technically 16 bit as the its really a 16 and a 10 bit CPU. It also has 1456 bytes of RAM (With  240 × 8-bit of scratchpad memory, 352 × 16-bit (704 bytes) of system memory, General Instrument RA-3-9600 dual ported, bridges CPU and STIC buses, with 240 words used for graphics, and 512 × 8-bit of graphics RAM), 7168 bytes of ROM (4096 × 10-bit (5120 bytes) for the executive ROM (or EXEC ROM) and 2048 × 8-bit graphics ROM (or GROM with 344 bytes used by Exec program). 



The graphics are generated by a General Instrument AY-3-8900/AY-3-8900-1 Standard Television Interface Chip (or STIC) capable of displaying graphics at a resolution of 159×96 in multable graphics modes with a palette of 16 colors. The sound is generated by a General Instrument AY-3-8914 sound chip (which is a variation of the AY-3-8910), capable of generating three channels and seven octaves of either mono or stereo squarewave audio or white noise.






Inside the Intellivision


For 1979 and 1980, those are some pretty impressive specs. Compared to the Atari 2600, which had a MOS  6507 (a version of the 6502) clocked at 1.19 MHz, 128 bytes of RAM, 160 x 192 resolution with 8 colors on screen and 2 sprites on the screen, and 2 voice audio. 



Now it's time to take a look at the games. For this were going to take a look at some of Mattel's launch title offerings, as well as all of the carts listed in the Radio Shack catalog. Also a majority of the games will come from other folks games I either don't know how to play or requires two players. the one player games I will be playing myself. So without further ado, Lets take a look



The first game were going to take a look at is Las Vegas Poker & Blackjack, As previously mentioned this was the game that came free with it, a bit like Combat for the Atari 2600. I can imagine this was more of a game for the parents to play, as I can't imagine that most kids were going to want to play blackjack and poker. Now I've never played poker or blackjack so I cant say for sure if this is a decent poker or blackjack game for the time, But what i can say is that it certainly has a bit more visual flair than BlackJack and Casino for the Atari 2600. The graphics are quite nicely detailed with each card being handed out by a shifty eyed dealer giving it a little more personality compared to the cards just simply appearing.





 Las Vegas Poker & Blackjack


The next game is another traditional game, ABPA Backgammon. which is pretty straight forward, It just a Backgammon game. like the game in real life, the goal is to is to move the fifteen pieces around the board and be first to remove them from the board (Or bear off in the actually game terms). Much like Poker and Blackjack, I've also never played backgammon, however this can be at least be played with the computer. So I'm sure with enough practice I can play the game. Again it does have some more visual flair than Atari offering. Its even been endorsed by the American Backgammon Players Association (or ABPA). This is one of many endorsements by Mattel, Ill explain more later.







ABPA Backgammon


Next game is Armor Battle. This is essentially Mattel's version of Atari's Combat, and by extension, Kee Games Tank. Two players take control of two tanks and the goal is to gain as many points as you can by shooting each other. You can select the speed, switch to an extra tank, and even lay land mines. There's also 240 possible battlefields that can be generated! each populated with things like building, trees, roads and streams. Compared to Combat, the game is quite a bit more advanced.





Armor Battle

The last game from Mattels original line up is Math Fun. This is another endorsed game, this time by The Electric Company. In case you don't know what The Electric Company was, It was an educational children tv show created by the Children's Television Workshop (or CTW, now known as Sesame Workshop), the creators of Sesame Street, that aired on PBS from 1971 to 1977. It was essentially a version of Sesame Street aimed at elementary school children. Although it didn't last as long as Sesame Street, It is still fondly remembered by those who grew up watching it. The show was also historically important as one of its segments featured the first live action version of Spiderman (Which Marvel provided to them free of charge), and also was the breakout debut of a young Morgan Freeman (who was about 34 at the time the show first aired).





Left to right: The first Spidey Super Stories sketch featuring Spiderman (1974) and the first Easy Reader segment featuring Morgan Freeman (1971)


You play as a gorilla wandering through a jungle. As the gorilla walks on, it will encounter a creature with a math problem you have to solve by entering in the correct answer as fast as you can. If you get the answer right, the gorilla may continue but if you get the answer wrong, then your gorilla must jump into the river and is unable to leave the river until you answer another math problem correctly. The game includes eighteen different levels of difficulty which can be set individually for either one or two players.v while incredibly simplistic, it does certainly provide a little more engagement for kids then the competing Basic Math for the 2600.





The Electric Company Math Fun

Now we move to the Tandyvisions offerings, The first is Checkers. Another simple conversion of a traditional board game. You can play with either by yourself, another player, or the computer. Its not necessarily an exciting game by any stretch of the imagination, but for what it is it's ok.





Checkers

Next game is Space Battle. You take control of a fleet of alien ships and the goal is simply fly to different clusters on the map and once you get near them, you go into a battle screen where you just shot enemy space craft. An interesting bit of trivia is that when the game was in development, it was originally going to be a Battlestar Galactica themed game, but the developers learned that Mattel didn't have the license while the game was in development. So they removed most of the references to the show and only kept the Cylon Raiders as an enemy in the final game.





Space Battle

Next game is Frog Bog. You and or a second player take the control of a two frogs on a lily pad and the goal is to snatch as many flies as you can before sunset. It's basically a clone of an arcade game released in 1978 by Gremlin called Frogs, but it has much better graphics and sound. The controls are a bit floaty but still an enjoyable experience.





Frog Bog

Next up is MLB Baseball. Another sports game that's exactly like what you'd expect, Its baseball. The graphics are pretty good for the time as usual, and the sound was also quite impressive for its day as it had quite good sound effects for things like the crowd cheering and even some crude speech synthesis where the umpire will yell "Yer out!" when you get 3 strikes.




MLB Baseball

And with this game, its a perfect time to mention how Mattel's marketing for the Intellivision changed within the first year or so. Remember those endorsements I mentioned earlier? That was a key in Mattel's marketing for the system. They didn't just make sports games that were JUST sports games, they were sports games endorsed by their appropriate leagues. This also became handy as Mattels original marketing strategy for the Intellivision unexpectedly fell apart.


When Mattel originally introduced the system they decided to market it differently than Atari. Where in Mattel’s eyes the 2600 was a simple kids toy that could hook up to the tv and play arcade games, The Intellivision was going to be an adult device that could be a family educational and entertainment center. The way how they were going to do that was to release a special peripheral for the console.


You may have noticed in the first ad for the Intellivision I showed earlier that there were two parts, or Components as Mattel called them, to the Intellivision, The Master Component, which is the main console we've been looking at, and the Keyboard Component, which you could plop the Master Component into and turn it into a personal computer. The Keyboard Component featured its own 6502 CPU, bumped the system memory to 16k of RAM, a full QWERTY keyboard, a built in Cassette Drive that could play both data and audio at the same time, A microphone port to allow for speech recognition, and the ability to add things like a 40 column thermal printer and a modem that would allow you to accesses BBSes, a service to download games on demand, an email system, and digital daily newspapers that could be sent electronically to your home.





A promotional photo of the Keyboard Component

Unfortunately for Mattel, The Keyboard Component kept running into cost and reliability problems, so it kept getting delayed repeatedly. It got so bad that Jay Leno, still in his standup career, performed at the 1981 Mattel Christmas party and referenced this in one of his jokes that evening saying: “You know what the three big lies are, don’t you? ‘The check is in the mail’, ‘I’ll still respect you in the morning’, and ‘the Keyboard will be out in the spring’.” Soon the Federal Trade Commision (Or FTC) started fining Mattel $10,000 per day for false advertising every day that it wasn’t released.  Eventually Mattel decided to scrap the project, and only released around 4,000 units in the Seattle and New Orleans areas. Mattel ended up losing millions of dollars in the process.



In 1981, With the Keyboard Component seemingly going nowhere,  Mattel Decided to change marketing strategies. Rather than position it as an family educational and entertainment center, they would more focus on sports games. In addition to the Sports League endorsements, They also created a clever ad campaign to go along with it. They hired author and sports writer George Plimpton to be their spokesperson in a series of TV commercials where he would have two TV sets one playing an Atari Sports game, and the other playing an Intellivision sports game. He would go over how much more realistic the Intellivision game was to the Atari game and conclude that the Intellivision played better.







An Intellivision ad Featuring George Plimpton (1981)

At the time, directly showing a competitor in a TV commercial was almost unheard of, But it was an ingenius idea because although for most people at the time a video games weren't farmiliar, sports games were. So they could easily look at the Intellivision playing football and say "Hey, That looks like Football! I don't know what this Atari thing is but it doesn't look like Football!"



Anyway back to the games, Next is Word Fun, another game endorsed by The Electric Company. Its basically the same concept as Math Fun, only instead of solving math problems, you're solving word problems. there are three game modes: Crosswords (Which is a crossword puzzle, Pretty self explanatory), Letter Hunt (Where each player controls a monkey in a forest collecting letters from the forest to spell three words within a time limit), and Word Rockets (Where each player controls a rocket capable of collecting and shooting vowels up to the top of the screen to fill in vowels in various words). It certainly has More variety than Math Hunt and can probably be quite good fun.






The Electric Company Word Fun

Next is Astrosmash. Its a shooter game that plays like a cross between Space Invaders and Asteroids, You controll a laser cannon at the bottom of the screen and your goal is to shoot different falling objects such as meteors, spinning bombs, guided missiles, and a Space Invaders style UFO that crosses the screen from time to time at higher levels. The only catch is that for every object you miss, the score decreases by half as much each time a meteor reaches the ground, or a laser cannon is destroyed. It's a pretty fun game, and was well liked by both players and the programers at Mattel. It even replaced Las Vegas Poker and Blackjack as the pack in game for the system. 




Astrosmash

Another interesting development story was that the game was originally going to be a clone of Atari's Asteroids called Meteor!. Due to the games small size, Programer John Sohl used the extra ROM space for a variation of the game called Avalanche!. Before the game was released, Mattel's lawyers were worried that Meteor! would result in a lawsuit from Atari, so they asked Sohl to drop Meteor! and have the game be just Avalanche! instead, Which was renamed Astrosmash. But the interesting thing is, rather than risk introducing bugs by deleting code, Sohl simply just put a branch around the opening-screen menu straight into the Avalanche! variation. Since it was just a branch in the code, On early versions of the game, in very rare occasions, If you hit the reset button enough times, the Asteroids version will show up on screen. Unfortunately this only works in early copies and doesn't happen very reliably, however enthusiasts have introduced patched roms to return the original menu system.




Meteor!

Next is NHL Hockey. Another sports game that's exactly like what you'd expect, Its Hockey. The graphics and sound are pretty good for the time as usual, but other than that not much to say.





NHL Hockey

Next is Snafu. like Frog Bog, Its a variant of a Gremilin arcade game, called Blockade, which was also cloned on the Atari 2600 as Surround.  Its an early "Snake" game where you and or a second player snakes that grow increasingly longer, with the goal of traping each player, these also a mode called Bite where the goal is to eat the other snake without your segments. Its basic, but a pretty fun game especially against another player.




Snafu

Next up is Triple Action. Its a coplation containing three games: Battle Tanks, Car Racing and Biplanes. Battle Tanks is another Combat/Tank game where each player competes to shoot the other 15 times, Car Racing is a raceing game that spans 100 miles, with each player on a separate section of road dodging traffic in order to reach the finish line before their opponent, and Biplanes is a fight combat game wher players need to shoot to score 15 points by shooting down the balloon or the enemy's biplane. Each mode is simple but they work.




Triple Action

Originally, it was going to have 6 games, each of which were clones of games of Atari. Space concerns dropped the number to 5:  A tank battle, a car race, a dogfight, a Breakout-like game and a Pong-like game. Legal concerns forced the programmers to drop the pong and brerakout games, Hockey and Brickout!, and was changed from  5-in-1 Arcade, to  3-in-1 Arcade, to Triple Action. The Brickout! ROM was eventually released much latter in complations of intellivision games (More on that later).




Brickout!

Speaking of Racing, next is Auto Racing (Or Auto Race in Radio Shacks Catalog). You can either play by yourself against the clock or race with and a second player on 5 different race courses. My only complaint with the game is the controls which don't seem very intuitive. This was also something mentioned back in the day too so Mattel changed it to a more intuitive control method.




Auto Racing

Next is Space Armada. Its a basic clone of Space Invaders and features everything you'd expect from the arcade game except for the graphics sounds and name. My only complaint is that the sprites are too big, That doesn't sound too major, but as a result of this they move way too quickly to the bottom of the screen ending the game, Otherwise is a decent clone of the arcade original.




Space Armada

Next we have US Ski Team Skiing. Its Skiing with all the graphics and sound you'd expect from the Intellivision. Not much else to say other than its Skiing.




US Ski Team Skiing

Next Is Sea Battle. In this game, players command fleets of navy ships attempting to invade the harbor of their opponent. There's Battleships, destroyers, submarines, PT boats, minelayers and minesweepers. Its a pretty good strategy game to play with another player with lots of mechanics to toy around with.




Sea Battle

Next Is NFL Football. Once again, Its a sports game with all the graphics and sound you'd expect from the Intellivision. It also happens to be the first sports game for the Intellivision, Being developed in 1978 and released after the test market phase in 1979, but other than that, not much else to say other than its what you'd expect.




 NFL Football

And finally we have Star Strike. Taking cues from Star Wars, The player controls a spaceship launched at the invaders in an attempt to destroy the weapon before it can be fired. To do so, the player must bomb five red weapons silos in a narrow trench. If one of the silos remains when Earth is in range, It will explode. The effects on the trench are pretty neat, and the background is nice colorful and detailed.




 Star Strike

Radio shack continued selling the TandyVision until Mattel dropped the licensing deal with Tandy and was pulled from their stores after 6 months. Why was it discontinued so quickly? Well answer is quite simple, The Intellivision was falling short. Although the system was better, all it really had were good looking sports games, and the 2600 was cheaper and had a library of arcade hits.



Mattel decided to fire back by releasing new hardware such as the Intellivoice Voice Synthesis Module, which was an early game console speech synthesizer, So your games could actually talk to you. Sadly only 4 games were compatible with it though.




Space Spartains, One of the few games compatible with the Intellivoice

There was also the PlayCable, the first games on demand service created by Mattel in collaboration with General Instrument and released in 1980. for around $12 a month, It allowed users to download multiple games from a special adaptor that plugs into the Intellivision's cartridge port and connected via cable. PlayCable was also short lived, being discontinued in 1984.




The PlayCable Interface Adaptor

The Intellivision II, a redesigned model of the Intellivision, was released in 1982. It was smaller, cheaper, had detachable controllers, and had more peripherals available such as an adapter to play Atari 2600 games, and something called the ECS (or Entertainment Computer System) an educational addon that was a back up device from the Keyboard Components failure, offering a computer keyboard, built in BASIC, a tape recorder interface, and the support for a music keyboard. There were also plans for an Intellivision III, but was scrapped pretty quickly.




 Left to right: The Intellivision II, The ECS and other components, and the Atari 2600 compatable System Changer

They also managed to get an arcade game manufacturer to provide exclusive ports to their system, much like Atari with Namco. Their publisher choice was Japanese company Data East, and although they didn’t have as many hits as Namco, Sega, or Nintendo, they did at least have one game worth buying, Burgertime.






Burgertime

Unfortunately all this wasn't enough and the worst was yet to come. As the Video Game Crash of 1983 arrived, Mattel decided to get out while they could, going to hiring 1800 people at its peak, to laying off almost everyone by 1983. After a year of losses Mattel decided to pull their video game business, and Mattel Electronics shut down in 1984.




However the Intellivision's story doesn't end there. In 1983, Terrence Valeski, Mattel Electronics Senior Vice President of Marketing, realized that although losses were huge, the demand for video games was still high. Seeing potential, he hired a few investors and purchased the rights to Intellivision, the games, and inventory from Mattel and formed a new company, Intellivision Inc, in 1984 and by the end of the year, Valeski bought out the other investors and changed the name to INTV Corporation. They continued to supply the large toy stores and sold games through direct mail order, starting with the existing inventory of games and Intellivision II systems and later more games and consoles. They continued to do this from 1984 all the way to 1990, Which is an incredibly long time! by that point, the NES and Sega Master System where out and were about to be replaced by the Super Nintendo and Sega Genesis.





 The INTV System III, a version of the Intellivision produced by INTV after buying the rights from Mattel following the market crash.

The company did eventually close in 1990, Taking the Intellivision with it, but it didn't stay down for long. When INTV shut down the rights where sold to man named Keith Robinson.




 Norman "KeithRobinson

Robinson joined Mattel Electronics in 1981 as a programmer working on titles like TRON Solar Sailor, but when Mattel Electronics when out of business, he took all of the personal files from employees as they were being laid off. Originally he wanted to use the information to write a book, but when he got enthralled by the World Wide Web in 1994, he decided to put the information on the internet as a website instead. He called it the Blue Sky Rangers Intellivision website. The name came from the nickname given to the Mattel Electronics programmers in the press. Back in 1982, the programmers at Mattel Electronics were interviewed by a reporter named Howard Polskin for the June 19th issue of TV Guide Magazine. Mattel didn't want their programmers names to be known over fear that they would be stolen by the competition, so their names were changed and they needed to have a good description. They called themselves The Blue Sky Rangers, after the Blue Sky sessions they had for conceptualizing games.




People loved it! And soon began asking if there was any way to play the Intellivision's catalog on a PC or Mac. After teaming up with fellow former programer Stephen Roney to purchase the rights to the Intellivision and its games and enthusiast Carl Mueller Jr. who developed the first Intellivision emulator With the help of Intellivision ROM dumps from Sean Kelly and then William Moeller and Scott Nudds, forms Intellivision Productions in 1997 and releases Intelivision Lives! for the PC and the Mac in 1998.



The cover of Intellivision Lives!

Intelivision Lives! proved to be a massive hit with fans and was followed up with a PC only sequal, Intelivision Rocks, in 2001, as well as ports of Lives! and other Intelivision games to systems like the PlayStation 2, Xbox, GameCube, the Nintendo DS, Xbox 360, iPhone and iPad later on. In 2014, Shenzen based AtGames teamed up with Intellivision Productions to release the Intellivision Flashback, A plug and play console with most of the original Intellivision releases.




The Intellivision Flashback

Sadly, Tragedy struck. Keith Robinson passed away on June 13, 2017 at the age of 61 and unfortunately things didn't turn out well after that. A year after Keith's passing Intellivision Productions joins forces with famed video game composer Tommy Tallarico to form Intellivision Entertainment and planned to relaunch the Intellivision as the Intellivision Amico.




The Intellivision Amico

However this turned out to be a disaster! Pre-orders were opened in April 2020, and Intellivision Entertainment revealed that it had sold over 10,000 pre-orders of its "VIP edition" of the console at $249 for black and white versions and $279 for a woodgrain version. The console received a further $5.5 million from a campaign on crowdfunding site Fig. As an October 10, 2020 release date was announced, Tallarico noted that the company had to stop taking retail purchase orders because of supply chain issues caused by the COVID-19 pandemic. 


The system kept getting delayed, demos were laggy with recycled footage and with existing assets from other games, titles proved to be made up of iOS and Android game ports, and Tallarico's increasingly egotistical and shady actions spelt doom for the system. in 2022, Tallarico stepped down as CEO and as of July 4 2022, the trademark has been abandoned.



As for the original Intellivision, it still does have its loyal fans and is considered by many as one of the greatest game systems ever made. As for the TandyVision, They're rare and collectors items today, but if you can find one or one of its Intellivision counterparts or its games in some form, id say give it a shot. The system and its games got a certain charm to them, while there were only 125 official games released, there can be some great hits in its library, and deserves its place in video game history.



This concludes Part 2 of my second Septandy Spectacular, join me next time as we take a look at the years 1981 to 1992, and look at some of Radio shacks handheld consoles.


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