Saturday, April 1, 2023

20 years of Rooster Teeth

It's April fools day, a day dedicated to pulling practical jokes on family and friends. But 20 years ago, for three friends, it was about founding a company to produce a web series that would not only go on to be award winning, but popularize the use of Machinima.  This company is called Rooster Teeth and they're now a billion video view powerhouse. To celebrate this occasion and as an old school fan, In this blog entry, I'm going to tell the story of how it all started.


The Story of Roster Teeth begins in 1997, While attending the University of Texas at Austin, Burnie Burns, Matt Hullum, and Joel Heyman collaborated on a 1997 independent film called The Schedule. Although the film helped Hullum and Heyman to find work in Los Angeles, it had limited success. After the film proved to be unsuccessful, Burns went to work for a a local company named Telenetwork, and met Geoff Ramsey (then named Geoff Fink), Gustavo Sorola, Dan Godwin, and Jason SaldaƱa. met  According to Burns, he met Gustavi "Gus" Sorola one day palying Dead Or Alive 2 on a Sega Dreamcast in the breakroom. He beat him the first round and replied "Im good at video games". Infuriated, Sorola beat him the next round, turned to him with a cold stare, and said "I'm also good at video games!" The five friends formed their own website called drunkgamers.com making game reviews while drunk. 





drunkgamers.com (2001)


Meanwhile, Microsoft was taking a bold move to enter the video game console market, with the Xbox on November 15, 2001. 





The Xbox (2001)



Along with the system came a Sci-Fi, First person Shooter called Halo: combat evolved. 





The cover for Halo: Combat Evolved (2001)



Burns made a voiceover-enhanced gameplay video for drunkgamers.com. Having played Halo: Combat Evolved extensively, one day in 2002, the drunkgamers crew discussed whether the Warthog, an automobile in the game, looks like a puma. Seeing potential for a full story, Burns created a trailer for Red vs. Blue which was released September 5, 2002 on the Drunkgamers website. 





The trailer for Red Vs Blue (2002)



Unfortunately it was largely ignored, and drunkgamers soon closed. However, Four months later, Computer Gaming World contacted Ramsey for permission to include a different drunkgamers video in a CD to be distributed with the magazine. Ramsey granted permission, but he and Burns felt that they needed a website to take advantage of the exposure from Computer Gaming World. They therefore resurrected Red vs. Blue and re-released the trailer to coincide with the Computer Gaming World issue. The first episode proper was distubuted on QuickTime and Windows Media Video formats on April 1, 2003, on Slashdot, Penny Arcade, and Fark

   



The first episode of Red Vs Blue (2002)



It was an immediate success, being downloaded 20,000 times within just 1 day. 6 months later, the series  won awards for Best Picture, Best Independent Machinima Film, and Best Writing at the Academy of Machinima Arts & Sciences' 2003 Machinima Film Festival. 



This resulted in the creation of a production company, Inspired by one of the insults used in Red Vs Blue, "cockbite", They called the Company Rooster Teeth. Not long after season 2 they were approached by Bungie themselves and made a deal to use Bungie's titles without any licensing fees. By 2004, it was estimated that Red Vs Blue's viewership was generating between 650,000 and 1,000,000 in viewship and was generating almost US$200,000 annually. In 2008, the company diversified with the creation of Achievement Hunter, a website is largely based on the achievement mechanic in video games. That same year Their YouTube channel was established. By 2014, They had relocated to Stage 5 in Austin, and had around 90 employees. Their content was also expanding, Rooster Teeth Animated Adventures (Or RTAA), based on the Rooster Teeth Podcast, debuted in 2010, RWBY debuted in 2013, and their first feature film Lazer Team is released in 2015.


In 2017, The company began participating in Extra Life, a gaming-themed fundraiser with R proceeds going to Dell Children's Medical Center of Central Texas, raising a total of US$1,209,970.73. The 2018 Extra Life stream raised US$1,417,288, and The 2019 Extra Life stream raised US$1,222,371. Due to the COVID-19 pandemic, Rooster Teeth shortened the 2020 stream to 12 hours. It raised a total of US$1,163,801 for Dell Children's Medical Center.



Today the company is now part of Warner Bros. and has diversified into  Other projects include reality shows, video game development, and even comics. What started as a simple web series, now has led to a the growth of a giant. Happy April Fools Day Everybody!





Friday, March 17, 2023

The story of the Shamrock Shake

It's St. Patrick's Day, and for today's blog celebrating, It's Fast Food history time again. In this entry, we're going back to the 1970s, to take a look at the Shamrock Shake offered by McDonald's and the forgotten mascot who helped promote them, Uncle O'Grimacey. 





The Shamrock Shake and Uncle O'Grimacey 


Before I talk about the Shamrock Shake, let's take a look at Mcdonalds itself, because there is some Irish background to the company as well. It all began in 1937 with two brothers Richard "Dick" McDonald and Maurice "Mac" McDonald. Richard was born on February 16, 1909, and Maurice was born on November 26, 1902. The brothers were born to Patrick and Margarete McDonald, two immigrants that who to the United States from Ireland as children. 





Richard "Dick" McDonald and Maurice "Mac" McDonald


After their father lost his job at the G. P. Crafts shoe factory After 42 years of loyal service, the family moved from Manchester New Hampshire to Hollywood California. After the brothers graduated from high school, the McDonald brothers began working as set movers and handymen at Columbia film studios and in 1930, they opened a movie theater called The Beacon. 


Unfortunately, The Great Depression prevented the business from succeeding. After seeing the success of a root beer stand called Willey's, the brothers had the idea to switch from movies to food by opening a hotdog stand in Monrovia called The Airdrome. 





The Airdrome (1937)


The Airdrome was a decent success being located on Route 66, and capturing various hungry drivers on the route. In 1940, the brothers brothers moved their stand from Monrovia to San Bernandino and renamed it McDonald’s Bar-B-Que. It focused more on BBQ rather than strictly hot dogs and hamburgers and upgraded to a carhop ordering system. 





The McDonald’s Bar-B-Que stand (1940) 


In 1948, The brothers swapped carhops for a more efficient system they called Speedee Service System, which allowed for a hamburger to be made far quicker than any other restaurant at the time. In 1954, Ray Kroc, a milkshake mixer salesman from Chicago, visited the San Bernardino restaurant and seeing the potential, he bought the rights from the brothers.



On April 15, 1955, Ray Kroc opened the first Mcdonalds restaurant in Des Plaines, Illinois. It sold hamburgers for 15 cents that could be served in as little as 2 minutes. This was radical for the time as the average diner would take twice as long and cost twice as long. By 1958, the company sold its 100 millionth hamburger and in 1961, Kroc bought out the McDonald brothers. 





The first McDonald’s restaurant (1955) 




Ray Kroc (Right) with Fred Turner (Left) looking at blueprints of future restaurants (1975) 


In 1963, in order to create a mascot that could appeal to kids, former Bozo the Clown actor Willard Scott created and performed the character Ronald Mcdonald on television adverts. 





The first McDonald’s Commercial featuring Ronald Mcdonald (1963) 


In 1971, advertising agency Needham, Harper & Steers decided to give Ronald a world he could live in, and buddies to pal around with. They created a fantastic imaginary world they dubbed McDonaldland, and a cast of characters to populate it: the Hamburglar (A pint-sized burglar who often attempts to steal hamburgers and cheeseburgers from Ronald), Grimace (A large purple monster who attempts to steal milkshakes and Cokes), Captain Crook (Who tends to steal Filet-O-Fish sandwiches and often interprets Hamburglar's gibberish), Officer Big Mac (The main source of law and order in McDonaldland, spending most of his time chasing Hamburglar and Captain Crook.), Mayor McCheese (McDonaldland's bumbling and incompetent mayor), the Professor (A scientist who is McDonaldland's inventor and researcher who specialized in inventing different comical devices) and, of course, Ronald McDonald. 






The first Mcdonald land ad (1971) 


In 1970, Rogers Merchandising in Chicago created the Shamrock Shake to sell for St Patrick's Day. Originally, the shake was lemon/lime flavored with vanilla ice cream, lemon/lime sherbet, and vanilla syrup. By 1973, the lemon/lime sherbet was substituted for a mint flavor. The shake proved to be a massive hit, and Mcdonalds continued to sell them for a limited time every year.





Shamrock Shake ad (1973) 

They even made there way into the Mcdonaldland commercials where Grimace promoted the minty shakes by stealing every one, so much so that he even turned green.





Mcdonaldland Shamrock Shake ad with Grimace (1974) 


In 1975, Mcdonaldland received its first visit from Grimace's Irish uncle, Uncle O'Grimacey. He looked like Grimace, but was green like a shamrock, clad with a green cob hat, a shamrock ladent green vest, and a shillelagh, and of course, spoke in an Irish accent. The character was performed by Robert Towers, voiced by Lennie Weinrib, who also voiced  Scrappy-Doo on Scooby-Doo and Scrappy-Doo, Bigmouth on The Smurfs, and Timer in the "Time for Timer" ABC PSA's.





The first Mcdonaldland Shamrock Shake ad with Uncle O'Grimacey (1975) 


Much like the rest of the Mcdonaldland characters, Uncle O'Grimacey made his way onto plastic puppets, white cups, and green rings.








Uncle O'Grimacey Merchandise 


Unfortunately, by the 80's, Uncle O'Grimacey was phased out. Supposedly in 1978, An actor in an Uncle O’Grimacey costume said something controversial to a customer at a McDonald’s event regarding Irish separatism. However, no evidence of this event can be found.


The rest of the Mcdonaldland characters faded into the background as well. By 2003, most of the Mcdonaldland characters had disappeared from the advertisements and merchandise. While some of the characters are seen in some advertisements today, for the most part they've been rarely scene today.


As for the Shamrock Shake, It's still an seasonal fast food icon. Along with the McRib, its one of those Legendary Mcdonalds foods you can only get once a year. It also has a dedicated cult following and has been referenced in various tv shows such as The Simpsons.


So that concludes my look at the Shamrock Shake and its forgotten mascot. Happy St. Patrick's Day, and i'll see you next time!





Tuesday, February 14, 2023

Lost and resurrected: Score by Exidy (A Homebrew port for the Atari 2600)

It's Valentine's day, the day we celebrate romance and love, and what better way to celebrate by looking at a piece of video game history that came from the decade that knew love better than any other, the 1970s.



While the Sexual Revolution was changing the way people viewed and made relationships, The video game industry started to take shape. Everybody was experimenting with the technology to see what could be done, primitive as it may have been. And one quirky title managed to combine both of these revolutions together, that title was called Score. 





The Score arcade cabinet


Score is quite historically important because it really was the first video game you could play as a female character. Yes, Before Tomb Raider, Before Metroid, and even before Ms PacMan, there was Score, Unfortunately, despite this uniqueness, the game ended up selling miserably and is considered lost today.



So whats this games story? Well, to tell it's tale we need to go back to the arcade game that started it all: Pong. In August 1972,  Atari first tested their creation in Andy Capp's Tavern in Sunnyvale California, and after the test proved successful, launched the game a few months later in November. It was an instant success, earning $245-$280 per week!




The original Pong Prototype



With it success, it's no surprise that other companies saw interest to do something similar. By 1973,  there were many companies both in the United States and around the world making both unlicensed Pong clones and their own unique titles, And one of those companies was Exidy.






They were founded in 1973 by Pete Kaufmann, a former employee of another company called Ramtek. They were founded in 1971 by brothers Chuck and Mel McEwan with three other aerospace engineers. At first they manufactured graphic displays and imaging hardware for the medical and aerospace industries, But after seeing Atari's Pong, they decided to make their own version. 


In fact, their engineers happened to be some of the first players of Atari's Pong Prototype. According to Atari engineer and Pong designer Al Alcorn, not long after he placed the prototype Pong for test in the bar, he noticed a few of Ramtek's engineers who came in every morning at 9 to play the game. Ramtek produced Volly shortly afterwards, it was a decent success selling 2,500 units and two follow ups, Hockey and Soccer, were released shortly after.




RamTek's Volly



Kaufmann was an instrumental employee at Ramtek being both a founding partner and accompanying the engineers playing Pong at Andy Capp's. Seeing the potential, he left the company and together with Ampex engineer Samuel Hawes formed Exidy to make video games. The name "Exidy" was an abbreviation of "Excellence in Dynamics".




Exidy founder Pete Kauffman in 1976


Exidy's first game, TV Pinball, arrived in 1974 and in 1975, It along three other games were demonstrated that October at the MOA Show in Chicago. The three other games were Table Pinball (the cocktail version of TV Pinball), Table Foosballer, and a driving game called Destruction Derby.




Flyer for Exidy's newest titles in 1975


The demand for Destruction Derby was so great that since Exidy was so small, they had to devote their entire production line just to make Destruction Derby. To free up production, they licensed the game to another company called Chicago Coin who produced the game as Demolition Derby.




A flyer for Chicago Coin's Demolition Derby

However there was a problem, Chicago Coin was going bankrupt. So to recoup their investment and to provide a filler game til their next game Car Polo was released, Designer Howell Ivy redesigned the game adding operator-adjustable maximum time-limit of 99 seconds and adding a change that would be shocking. In order to make the gameplay seem different, Ivy changed the cars to people and hitting these stick figures the machine would emit a scream sound. Gruesome!




Death Race Gameplay

7 months after the game was released in July of 1976, a reporter for the Seattle Associated Press named Wendy Walker noticed the game at a shopping mall arcade. Shocked by what she saw, she wrote an article in the paper discussing the games graphic content and pretty soon news outlets in the US, Canada and the UK were covering the game. Even Exidy's assertion that you weren't running over people but rather "gremlins" didn't stop the controversy.







The first article discussing Death Race from the July 3, 1976 of the Daily Oregonian

However, the controversy actually had a complete opposite effect on the game and Exidy went from selling only 200 units of this cabinet to around 3000 units. What was meant to be a filler game sparked the very first controversy involving video games and Exidy became the first video game company to use shock value as a selling point. 


However, while Death Race managed to drum up sales, most of their next titles didn't manage to match its success.







Left to right: flyers for Attack, Robot Bowl, and Circus (1977) (The latter being Exidy's biggest hit of that year, as it was cloned both in the arcades and on home consoles, most notable Circus Atari for the Atari 2600)

But then in July of 1977 Exidy introduced a curious new game called Score. Like many arcade games in the 1970s, it was reskin of older title. In this case it's a reskin of Death Race/Destruction Derby again, but instead of smashing cars or running over "gremlins", In this game you and or a second player controlled a male or female bar patron with the goal being to hook up with (or "score") with as many singles as you can.


The cabinet was changed too, as they replaced the steering wheels, gear shifts, and gas petals for joysticks and a small switch above to allow you to select between male and female genders. It also had a an optional dispenser that could be attached to the game and reward players with tokens for their high “score”s.




The flyer for Score (1977) 

It can be assumed that Exidy made the game to lighten their image a little bit after the publicity of Death Race, but this is unconfirmed. However despite it's innovations, the game sold poorly, Likely because since many arcade games like Score ended up going into places like bars and bowling alleys (places were people would try to date anyway), most people would prefer to try and hook up for real. As a result the game sold very few units and are extremely rare to find today. In fact, No working machine has been found, nor has any screenshot of the game been captured and due to its hardware, It can't be emulated in the popular MAME emulator.


You see Score, like many arcade games of the 70s, used Transistor–transistor logic or TTL components on its PCB, so rather than use a microprocessor, the entire games logic is handled by transistors and discrete logic chips.




The PCB for Pong

TTL logic arcade games were common through most of the 1970s. Even though the first CPU, The Intel 4004, debuted in 1971, a CPU would not be incorporated into an arcade game until 1975 with the release of Midway's Gun Fight, with CPU based arcade games gradually replacing TTL logic games until TTL Logic games were phased out sometime in 1980.


Now that's not to say that it's impossible emulate TTL logic arcade games, in fact there's even an emulator called DICE that can emulate a few TTL logic games like Pong and Breakout, but being that there's no working Score machine to study and recreate, it wouldn't be possible.


Or would it? Maybe to recreate Score, you don't need a working machine at all. Remember how I said Score was effectively a reskin  of Death Race and Destruction Derby earlier? Well, it turns out that there already has been an attempt to recreate Death Race on a home console that was released the same year as Score, and that system was none other than the Atari 2600 (Or Video Computer System or VCS when originally released).





The first model Atari 2600 nicknamed the "Heavy Sixer" (1977)

In 2007, Enthusiast Fred “batari” Quimby designed a Atari 2600 programing language for enthusiasts called Batari Basic and included with it was a simple variation of Death Race called Zombie Chase.





Zombie Chase

In 2016, Another Homebrew enthusiast named Steven Hugg, ported Batari Basic to an online Javascript based Homebrew game development environment called 8bitworkshop and included with it came a rebranded version of Zombie Chase called Duck Chase.




Duck Chase

Being that the games are pretty much the same, I figured that I may be able to hack up Duck Chase into a version of Score. All I had to do is just changed up the sprites and some of the color codes and I could get a very crude version of Score and sure enough with some experimenting, I got it working! So, without further ado, let's take a look at what I got.






Ok so obviously this was more of a hack than a proper conversion as it still makes car noises and has car controls, however this was something that had to be made in a shorter period of time than necessary due to my current scheduling. But i'm sure you get the idea and currently my basic hack is the closest anyone has gotten to having a playable version of Score. 



So what did I change to get this game up and running? Well the first and most obvious thing is the sprites while designing the male sprite was easy, the female sprite required some speculation to think of what it may have looked like. Remember there's no screenshot of the game working so we have no idea what the sprites looked like, however I do have good idea what they may have looked like. How? well look at the original marquee, specifically the female characters in the marquee:







What Hairstyle do you see that's the most common among them? Ponytails right? and being that the sprite base i had (based on the recreation of the original Death Race shown earlier) was already 8x8, a ponytale could fit on the female sprite just fine.





The Male and Female sprites


The second change is changing the game from color to black and white, much like the orignal was. this was far simpler to do, all i had to do was just find the parts of the color codes and change them to right colors. There was also a code for 2 barriers that were selectable to be on or off by using the right difficulty switch, which i switched to always on by switching the colors.


While the game is playable, there are a few things to make this into a true port:


  1.  Change the controls to used proper 4 way movement 
  2.  Add a 2 player mode
  3.  Add the gender switches for both players
  4.  change the number of CPU players from 1 to 2
  5.  change the graphics, fonts, and sounds

The latter of which would be somewhat difficult due to both the 2600's hardware, and Batari Basics limitations. I will continue to meszs around with it and maybe someday we may have a fully playable score to play but untill then, Happy Valentines Day, and ill see you next time!