Thursday, July 4, 2024

It's time to Celebrate Independence Day and chew bubblegum, and I'm all outta gum!: A look at Duke It Out In D.C.

Hello it's blogging time once again and it's July 4th, and that means its Independence Day!, the day we celebrate American Independence, and what better way to celebrate by looking at a game that takes place in the nations capital. Not only that, Its special today as I'm covering a game from the 90s, A decade I don't really look into that much when it comes to classic games. However, that doesn't mean there weren't important and memorable games produced in that decade from Street Fighter 2 and Mortal Kombat to Super Mario World and Sonic The Hedgehog. and when it came to the PC side of gaming, the early to mid 90's was the golden age of Shareware and the early days of first person shooters. Titles like Wolfenstein 3D, Doom, Descent and Quake all made to the top of game charts nationwide, and one of those titles was Duke Nukem 3D, Developed and published by 3D Realms and distributed by FormGen in 1996 for MS-DOS PCs. With ports for the Macintosh, PlayStation, Sega Saturn, Nintendo 64, and Tiger Electronics Gamecom following shortly after







For PC Gamers of a certain age, This game needs no introduction, but the story behind it does which begins with 3D Realms themselves, founded in 1987 in Garland, Texas as Apogee Software, By Scott Miller as a way to distribute his game Kingdom Of Kroz




      




Kingdom Of Kroz (1987)


After helping fellow Texas developer Id Software distribute Commander Keen in Invasion of the Vorticons, they developed their own franchise, and in July of 1991, the result was Duke Nukem, a platformer where you played as the titular character who has to stop the evil Doctor Proton and his army of robotic minions, both on Earth and in space








Duke Nukem (1991)


Despite the character being just a generic self absobed tough guy with a gun, it was still a success with a sequel, Duke Nukem II being released 2 years later










Duke Nukem II (1993)


After doing more distribution work for Id Software distributing Comander Keen Goodbye, Galaxy! and Wolfenstein 3D, they started looking to develop their own 3D engine for their own First Person Shooter featuring the Duke Nukem character after seeing the success of  Wolfenstein 3D and Doom. Programmer Ken Silverman was tasked with creating this engine, which they called BUILD, with Silverman getting a working demo finished by December of 1994. At first it was going to be more of a Doom like version of the earlier Duke Nukem games, with more fantastical weapons and a silent protagonist











Early build of Duke Nukem 3D (1995)


However, most of the staff at Apogee disapproved of this, In fact it was so poorly received that it was internally known as Lame Duke. Luckily, inspiration struck, and the game got a complete overhaul and became Duke Nukem 3D. It was the final Duke game released under the shareware model, and also the 1st to come to CD. While it used the same format of FPS's of the time including episodicly divided levels to explore, the need to find key cards to unlock doors, monsters closets, and maze like level designs, What set it apart was its personality, uniqueness and humor, the engine made the game full of interactive objects and creative enemies and weapons, as well as industry disrupting adult content. By this point Duke evolved from a generic self absorbed tough guy with a gun to an action hero amalgam of Arnold Schwarzenegger, Clint Eastwood, Bruce Campbell and Rowdy Roddy Piper that always got the girls and had something to say, spewing great one-liners and clever pop culture references




    





Duke Nukem 3D (1996)


The game was an immediate success with around 3.5 million copies sold, and being upgraded with the Plutonium Pak and combined Atomic Edition following shortly after,  However the game got even more success because of an unlikely inclusion. You see on the games CD, there was a full set of editing tools the same tools used by 3D Realms to develop the game




   








So you could make your own levels and expansion packs very easily and by the end of the 90's there were thousands of packs available both by fans and by other developers. One of the most popular expansion packs was Duke It Out In D.C., Developed by Sunstrom Interactive and published by WizardWorks in 1997





Front Cover for Duke it out in D.C. (DOS)



The plot goes that the aliens have crash-landed into the Capitol Building and have launched a massive invasion of Washington, D.C. Duke Nukem arrives to find that the alien invaders have captured several national monuments and critical government buildings, but in the end, Duke defeats the invading army and rescues the President from the Cycloid Emperor.


The pack doesn't add much new content only 10 new levels replacing Shrapnel City in the main Atomic Edition. Each of the levels take place at a different landmark in DC. Level 1: Hell to the Chief takes place in the White House, Level 2: Memorial Service takes place at the Lincoln Memorial, Level 3: Nuked Files takes place in the FBI, Level 4: Smithsonian Terror takes place in the Smithsonian Museum, Level 5: Capitol Punishment takes place in the Capitol building, Level 6: Metro Mayhem takes place in the DC Metro system, Level 7: Brown Water takes place in the DC sewer system, Level 8: Dread October takes place on a submarine, and Level 9: Nuke Proof takes place in a Nuclear Bunker. Level 10: Top Secret is a secret bonus level where you use a time machine to go back to Aztec times, which accessible via a secret exit in Level 6. Now there's good and bad to this, the good is that each level is recreated as hyperrealisticly acutely down to the finest details that the BUILD engine can allow, especially the Smithsonian. The bad is that due to the designs, it leads to a lot of backtracking








So what do I think? Well, I Do like the attention to detail that they put in the levels, However I can see what the reviewers from back in the day meant when they said the backtracking and puzzles can be quite irksome. As somebody who has yet to complete Duke 3d fully and only started playing duke it out dc just today, I did have to refer to walkthroughs a little to find out every little detail without getting lost. Plus I HATE the timed buttons used to open the door to the Atomic Health in Level 2




   





Seriously, This sucks!


However taking all that out of the equation, your still left with a very nice pack, and how I look at it any pack in Duke 3D can be enjoyable if done well and this certainly fits that bill. Although being from 1996, the controls do take some remaping to fit with the expectations of modern players as Duke 3D predates the WASD control scheme used in FPS games today.


So what happened to everybody involved? well following the success of Duke 3D, Naturally 3D Realms planned to make a sequel, which they called Duke Nukem Forever, scheduled to be released in 1998.







Duke Nukem Forever trailer 1997



They planned to use the Quake II Engine for the sequel since the BUILD engine was considered out of date. While critics were impressed by the demo, Co Creator George Broussard was not, and to make matters worse, Epic Games Unreal Engine was release shortly after Quake II and was better in every way. The team made the switch and passed development on to Gathering Of Developers After several more delays next build prototype at E3 2001.






Duke Nukem Forever trailer 2001



Unfortunately development wasn't smoothly As Gathering of Developers' co-founder Doug Myres died on May 3, 2001 unexpectedly from an asthma attack and combined with continuing financial problems, the publishers' Texas-based offices were shut down and absorbed into parent company Take-Two Interactive. After Conflict with Take-Two, Straining in the relationship between Miller and Broussard, the layoff of most of the team with lost profits, and the transfer of the project to Gearbox Software, It would take another 10 for the game to get finished. But when The game finally did come out In 2011, it didn't sit well with critics and fans. Critics attacked the game for for its graphics, dated humor and story, simplistic mechanics, and unpolished performance and design.








Duke Nukem Forever (2011)



As for the Original, Its still a fun and memorable game. 3D Realms got it right from the beginning and whether you play the game with or without this expansion pack or any others from the time, its still a blast to play and worth checking out either to play it for the first time or to revisit old memories. Well anyway that wraps up this blog entry today, Happy 4th Of July, and as always, Thanks for reading! see you next time!